Channel 10:
Three Flickr Plugins You’ll Love
Channel 10:
Zemanta Plugin for Windows Live Writer
TechNet Edge:
Screencast: Network Access Protection with 802.1x (Part 1)
Channel 10:
Get it now: Skyfire Mobile Browser + Silverlight
WindowsClient:
Better Data Editing Features in WPF with SP1
ASP.NET:
CLR Updates in .NET Framework 3.5 SP1
ASP.NET:
ASP.NET MVC Tip #34 – Dispose of Your DataContext (or Don’t)
WindowsClient:
System.Data.Services.Internal is rather visible
WindowsClient:
Flotzam Now Supports Twitter Search API
Mix Online:
Party Over for Web Spies
Silverlight:
Tutorial Feedback – Leave a Comment Why Dontcha?
Channel 10:
A visit with Microsoft Research: A look at tomorrow’s health solutions today
ASP.NET:
Hyper-V and Visual Studio 2008 SP1
TechNet Edge:
Inside the SQL 2008 Ship room
ASP.NET:
Troubleshooting a performance issue with Failed Request Tracing and appcmd in IIS7
WindowsClient:
Software should not contain a Window title of "Window1"!
WindowsClient:
WPF WebBrowser Control Sample
WindowsClient:
Overriding methods on System.Data.Services.DataService
Channel 9:
Gabriel Aul - The Wild World of Windows Performance
WindowsClient:
Come to the Mariners game
Microsoft Communities
ASP.NET
Channel 8
Channel 9
Channel 10
IIS.NET
Silverlight
TechNet Edge
WindowsClient
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Silverlight as a Gaming Platform
Posted By:
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Please use this page for all questions and comments related to this session. Visit
http://sessions.visitmix.com
for session recordings as they become available.
Silverlight as a Gaming Platform
Speakers: Joel Neubeck, Scott McAndrew
Description: Come learn how Microsoft Silverlight was used to create Tunnel Trouble, an online game built using Silverlight 2. This session covers concepts of using Silverlight technologies and tools to build game boards, animations, collision logic, game loop logic, integrating media into game play as well as integrating with web services and being more efficient with managed code.
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MIX08
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silverlight
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